Animation Synchronization - By Daniel Bumbarger


The Problem

In our game you click a tile on the grid and move there. After clicking the move location, the animation for running would stop instantly like a teleport. If you held it down it would play smoothly but run forever past the tile. This de-synchronization makes our realistic looking game not look so realistic and does not make for an enjoyable experience since visuals are extremely important in games.

Problem Solution

So far the issue is all the animations we have used up to this point don't actually move on a plane except the run. The initial thought was to LERP the character while the animation played but this did not work. Since I am new to animations and blending, I am still working on a solution, I want to try giving the character speed and letting the animation take over and test from there. Broken games are not fun to play, especially broken animations, fixing this will make the game feel more smooth and extremely better visually.

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