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Devlog
Structuring Code in Multi-Interactive Systems by Diogo Vieira Avila
February 28, 2025
by
lazydevstudios
#DevLog
BEFORE YOU READ: This post will not be about anything flashy, I did mostly backend work in this sprint, and the front end was not that interesting, but bear with me, it is still very cool. As you deve...
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AI please wait - By Daniel Bumbarger
February 28, 2025
by
lazydevstudios
#DevLog
The Problem When the AI started its turn, it would move towards the player units. Eventually it would move in range of attacking and not attack. The check to see if any players where in the area was h...
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Dialog Relationship and Minimap by Kasey Russell
February 28, 2025
by
lazydevstudios
this week i worked on implementing the dialog system and the relationship system to the game. i also added a minimap that is visible in the hub area of the game. when i was working on implementing the...
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Main Menu and Combat UI by David Mereles
February 27, 2025
by
lazydevstudios
Creating the main menu was standard stuff once the buttons and level loading functionality was in place. The real challenge surfaced when it came to the in-game/combat UI. It took a lot of "getters" t...
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Audio Fix and Dialog System by Kasey Russell
February 22, 2025
by
lazydevstudios
this week i fix a little bug that we had with the audio where it sometimes would play sound and sometimes it wouldn't. I tweaked the volume multiplier in the volume mixer for each audio class. After f...
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Controlling the Narrative: Scalable Spawner by Diogo Vieira Avila
February 22, 2025
by
lazydevstudios
#DevLog
As we move along to version 0.0.2 of our game, we were able to set up a good deal of things, however an obvious feature was required. How would we be creating the spawn system for the game? This could...
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Path Finding Situation - By Daniel Bumbarger
February 22, 2025
by
lazydevstudios
#DevLog
The Problem The enemy could not path along the grid to the player. This issue is extreme because it does not make this a strategy game, an enemy that cannot think does not work in our type of game. Im...
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Audio System by Kasey Russell
February 15, 2025
by
lazydevstudios
This week, I focused on implementing a dynamic audio system in Unreal. I started by setting up a basic sound manager using a custom master sound class, allowing for efficient handling of music, sound...
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Griding Up An Environment: Bones of a Strategy Game by Diogo Vieira Avila
February 15, 2025
by
lazydevstudios
#DevLog
Upon deciding that the game we were going to make was a turn based strategy, the immediate challenge was clear. How do we make a grid? Its simple conceptually, but there are multiple ways to go about...
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Animation Synchronization - By Daniel Bumbarger
February 15, 2025
by
lazydevstudios
#DevLog
The Problem In our game you click a tile on the grid and move there. After clicking the move location, the animation for running would stop instantly like a teleport. If you held it down it would play...
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